vec = ori .* Miller
Syntax
o = o1 .* o2
r = o .* h
h = inv(o) .* r
Input
o | orientation |
h | Miller crystal direction |
r | vector3d |
vec = ori .* Miller
o = o1 .* o2
r = o .* h
h = inv(o) .* r
o | orientation |
h | Miller crystal direction |
r | vector3d |