EBSD.weightedBurgersVec edit page

computes the weighted Burgers vector using the integral(default) or gradient method

Syntax

% weighted Burgers vector in specimen coordinates
W = weightedBurgersVec(ebsd)
% weighted Burgers vector in specimen coordinates in a 5-by-5 loop
W = weightedBurgersVec(ebsd, 'windowSize', 2)
% weighted Burgers vector in crystal coordinates
W = inv(ebsd.orientations) .* weightedBurgersVec(ebsd)
% weighted Burgers vector using the gradient method, just considering
% nearest neighbor pixels
W = weightedBurgersVec(ebsd,'gradient')

Input

ebsd EBSD

Output

W vector3d weighted Burgers vector in specimen coordinates

Options

gradient use the gradient (Note, windowSize is always 1!)
windowSize radius of the integral window (default = 1), only used with integral method

References