computes the weighted Burgers vector using the integral(default) or gradient method
Syntax
% weighted Burgers vector in specimen coordinates
W = weightedBurgersVec(ebsd)% weighted Burgers vector in specimen coordinates in a 5-by-5 loop
W = weightedBurgersVec(ebsd, 'windowSize', 2)% weighted Burgers vector in crystal coordinates
W = inv(ebsd.orientations) .* weightedBurgersVec(ebsd)% weighted Burgers vector using the gradient method, just considering
% nearest neighbor pixels
W = weightedBurgersVec(ebsd,'gradient')Input
| ebsd | EBSD |
Output
| W | vector3d weighted Burgers vector in specimen coordinates |
Options
| gradient | use the gradient (Note, windowSize is always 1!) |
| windowSize | radius of the integral window (default = 1), only used with integral method |