grain2d.reduceBoundary edit page

coarsen the grain boundaries by keeping only every n-th vertex

Description

Dissolves boundary vertices regardless of shape, keeping every n-th one along each chain. Junctions stay exactly where they are, so which grains touch, and where, is unchanged, and the grain polygons are retraced along with the boundary.

This is the blunt instrument - it thins a straight run and a corner alike. Prefer simplifyBoundary, which spends its vertices where the shape needs them.

Syntax

grains = reduceBoundary(grains)
grains = reduceBoundary(grains,n)

Input

grains grain2d
n keep every n-th vertex (default 2)

Output

grains grain2d

See also

grainBoundary.reduce grain2d.simplifyBoundary grain2d.refineBoundary

Citing this page. This page is part of the documentation of MTEX, a free and open source MATLAB toolbox for analyzing and modeling crystallographic textures. It was written by The MTEX Developers and is published at https://mtex-toolbox.github.io/grain2d.reduceBoundary.html. If you use MTEX, or reuse text or figures from this page, in your research, please cite

F. Bachmann, R. Hielscher, H. Schaeben: Texture Analysis with MTEX - Free and Open Source Software Toolbox, Solid State Phenomena 160 (2010), 63-68. 10.4028/www.scientific.net/SSP.160.63

BibTeX
@article{bachmann2010mtex,
  author  = {F. Bachmann and R. Hielscher and H. Schaeben},
  title   = {Texture Analysis with MTEX - Free and Open Source Software Toolbox},
  journal = {Solid State Phenomena},
  volume  = {160},
  pages   = {63-68},
  year    = {2010},
  doi     = {10.4028/www.scientific.net/SSP.160.63},
  url     = {https://doi.org/10.4028/www.scientific.net/SSP.160.63}
}

Other papers describing specific MTEX methods are listed under Publications — please cite the one that best fits your application. The MTEX source code is licensed under the GNU General Public License v2.0; the text and figures of this documentation are licensed under CC BY 4.0, which permits reuse — including by automated systems — provided The MTEX Developers and this page are credited.