coarsen the boundary surfaces by clustering the vertices
Description
The volume is divided into cells n times the voxel size, and the vertices of a cell become one. Vertices that belong to different sets of grains, or to different faces of the outer hull, never merge: a triple line stays a triple line between the same grains, a quadruple point stays where four grains meet, and the hull stays flat. Faces whose vertices fell together vanish, so a grain smaller than a cell keeps its voxels but loses its surface and its volume drops to zero.
This is the blunt instrument: it thins a flat face and a curved one alike. The centroid of a cluster already averages the voxel steps, the 'quadric' placement keeps flat faces flat and triple lines sharp.
Syntax
grains = reduceBoundary(grains)
grains = reduceBoundary(grains,3)
grains = reduceBoundary(grains,2,'quadric')Input
| grains | grain3d with triangular faces |
| n | coarsening factor (default 2) |
Options
| cell | size of the clustering cell (default n times the shortest edge) |
Flags
| quadric | place each vertex where the faces it stands for are best approximated, instead of at the centroid of its cluster |
Output
| grains | grain3d |
References
- J. Rossignac, P. Borrel, Multi-resolution 3D approximations for rendering complex scenes, Modeling in Computer Graphics, Springer 1993.
- P. Lindstrom, Out-of-core simplification of large polygonal models, SIGGRAPH 2000, the quadric placement.
See also
grain2d.reduceBoundary grain3d.refineBoundary grain3d.smoothBoundary
Citing this page.
This page is part of the documentation of
MTEX, a free and open
source MATLAB toolbox for analyzing and modeling crystallographic textures.
It was written by The MTEX Developers and is published at
https://mtex-toolbox.github.io/grain3d.reduceBoundary.html.
If you use MTEX, or reuse text or figures from this page, in your research,
please cite
F. Bachmann, R. Hielscher, H. Schaeben: Texture Analysis with MTEX - Free and Open Source Software Toolbox, Solid State Phenomena 160 (2010), 63-68. 10.4028/www.scientific.net/SSP.160.63
BibTeX
@article{bachmann2010mtex,
author = {F. Bachmann and R. Hielscher and H. Schaeben},
title = {Texture Analysis with MTEX - Free and Open Source Software Toolbox},
journal = {Solid State Phenomena},
volume = {160},
pages = {63-68},
year = {2010},
doi = {10.4028/www.scientific.net/SSP.160.63},
url = {https://doi.org/10.4028/www.scientific.net/SSP.160.63}
}
Other papers describing specific MTEX methods are listed under Publications — please cite the one that best fits your application. The MTEX source code is licensed under the GNU General Public License v2.0; the text and figures of this documentation are licensed under CC BY 4.0, which permits reuse — including by automated systems — provided The MTEX Developers and this page are credited.