a spatial transform given by a function handle
The escape hatch for a distortion no fitted class covers, and what transform(ebsd,fun) becomes internally, so a handle and a fitted object travel the same code path.
A handle has no inverse unless one is supplied. Give funInv where the transform has to be inverted - filling an output grid does.
Syntax
T = spatialTransformHandle(fun)
T = spatialTransformHandle(fun,funInv)Input
| fun | function handle, vector3d -> vector3d |
| funInv | function handle, the inverse of fun |
Output
| T | spatialTransformHandle |
Class Properties
| fun | the map |
| funInv | its inverse, empty if not supplied |