the (right, up, towards the viewer) components of the axes of the frame in the picture of a map: the plane’s coordinates taken to the screen by the layout, and the normal towards the viewer, who looks from the other side of the plane when the layout flips it

Syntax

s = frameOnScreen(ebsd.lattice.plane)

X, y, z under the identity.

s = frameOnScreen(ebsd.lattice.plane, mapLayout('x↑→y'))

Z pointing away.

Input

pl the plane of the map

Keywords

keyword default description
layout None the 2 x 2 matrix taking the plane to the screen, mapLayout; by default the identity

Output

s a list of three (right, up, out) triples, for x, y and z

See also

triadGeometry, mapLayout

source

Citing this page. This page is part of the documentation of MTEX, a free and open source MATLAB toolbox for analyzing and modeling crystallographic textures. It was written by The MTEX Developers and is published at https://mtex-toolbox.github.io/frameOnScreen_py.html. If you use MTEX, or reuse text or figures from this page, in your research, please cite

F. Bachmann, R. Hielscher, H. Schaeben: Texture Analysis with MTEX - Free and Open Source Software Toolbox, Solid State Phenomena 160 (2010), 63-68. 10.4028/www.scientific.net/SSP.160.63

BibTeX
@article{bachmann2010mtex,
  author  = {F. Bachmann and R. Hielscher and H. Schaeben},
  title   = {Texture Analysis with MTEX - Free and Open Source Software Toolbox},
  journal = {Solid State Phenomena},
  volume  = {160},
  pages   = {63-68},
  year    = {2010},
  doi     = {10.4028/www.scientific.net/SSP.160.63},
  url     = {https://doi.org/10.4028/www.scientific.net/SSP.160.63}
}

Other papers describing specific MTEX methods are listed under Publications — please cite the one that best fits your application. The MTEX source code is licensed under the GNU General Public License v2.0; the text and figures of this documentation are licensed under CC BY 4.0, which permits reuse — including by automated systems — provided The MTEX Developers and this page are credited.